using UnityEngine;
using System.Collections;
using Facebook.MiniJSON;

public class FirstPage : MonoBehaviour {

public static string FB_JSON_DATA = "No Data";
public static string FB_USER_NAME = "No Name";
public static Texture2D FB_USER_IMAGE;

public GameObject buttonFB;

bool isInit = false;

void Awake(){
// 可參考: https://developers.facebook.com/docs/unity/reference/current
FB.Init (InitComplete); // 初始化
UIEventListener.Get (buttonFB).onClick = ButtonFB;
}

// 初始化完成這個函示會被執行
void InitComplete(){
isInit = true;
}

void ButtonFB(GameObject obj){
if(isInit){
// 可參考: https://developers.facebook.com/docs/facebook-login/permissions/v2.1
FB.Login ("public_profile,user_birthday,email,user_friends",Login); // 登入,並設定要取得的資料
}
}

void Login(FBResult result){ // 登入成功後會執行這個函式('方法)
FB_JSON_DATA = result.Text;
FB.API("me?fields=name", Facebook.HttpMethod.GET, UserCallBack);
}

void UserCallBack(FBResult result) {
IDictionary dict = Json.Deserialize(result.Text) as IDictionary;
FB_USER_NAME =dict ["name"].ToString(); // 取得用戶名稱
StartCoroutine(GetImage());
}

IEnumerator GetImage () { // 取得用戶頭像
WWW www = new WWW("https://graph.facebook.com/" + FB.UserId + "/picture?type=large");
yield return www;
FB_USER_IMAGE = www.texture;
Application.LoadLevel ("MainPage");
}
}

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