void Update () {
 
    Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    RaycastHit hit;
 
    if(Physics.Raycast(ray,out hit)){
      info = "Shoot!!";
      print ("Point: "+hit.point.x+","+hit.point.y+","+hit.point.z);
 
   }else{
      info = "No Shoot";
   }
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