using UnityEngine;
using System.Collections;
using System.Threading;
 
public class Test : MonoBehaviour
{
	My m;
 
	void Start ()
	{
		m = new My ();
		Thread t = new Thread (m.RunMe);
		t.Start ();
	}
 
	void OnApplicationQuit ()
	{
		m.Stop ();
	}
}
 
class My
{
	int i = 0;
	bool isRun = true;
 
	public void RunMe ()
	{
		while (isRun) { 
			MonoBehaviour.print ("Run : " + i++);
			Thread.Sleep (1000);
		}
	}
 
	public void Stop ()
	{
		isRun = false;
	}
}
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