using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public Texture2D t;
void Start () {
transform.localScale = new Vector3 ((float)t.width/(float)t.height, 1);
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public Texture2D t;
void Start () {
transform.localScale = new Vector3 ((float)t.width/(float)t.height, 1);
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public Texture2D t;
[Range(0, 15)]
public int intensity = 2;
Texture2D tt;
void Start () {
transform.localScale = new Vector3 ((float)t.width/(float)t.height, 1);
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public Texture2D t;
[Range(0, 1)]
public float intensity = 0.8f;
public Color drawColor = new Color32(240, 190, 170, 255);
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
public Texture2D t;
[Range(0, 0.5f)]
public float intensity = 0.15f;
SELECT count(*) FROM data;