void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray,out hit)){
info = "Shoot!!";
print ("Point: "+hit.point.x+","+hit.point.y+","+hit.point.z);
}else{
info = "No Shoot";
}
}
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