using UnityEngine;
using System.Collections;
using System.Threading;
public class Test : MonoBehaviour
{
My m;
void Start ()
{
m = new My ();
Thread t = new Thread (m.RunMe);
t.Start ();
}
void OnApplicationQuit ()
{
m.Stop ();
}
}
class My
{
int i = 0;
bool isRun = true;
public void RunMe ()
{
while (isRun) {
MonoBehaviour.print ("Run : " + i++);
Thread.Sleep (1000);
}
}
public void Stop ()
{
isRun = false;
}
}
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