本文參考 雨松 MoMo 的文章,加以改良並加入更多監聽事件
原文:http://www.xuanyusong.com/archives/3325
Test.cs
// 請把此程式掛在 Canvas 上,然後拖一張 Sprite 圖片進來
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
public class Test : MonoBehaviour {
public Sprite img;
void Start () {
GameObject g = new GameObject ("My Button", typeof(RectTransform), typeof(Image), typeof(Button), typeof(EventTrigger));
Transform t = g.transform;
t.SetParent (transform);
t.localPosition = Vector3.zero;
Image img2 = g.GetComponent<Image> ();
img2.sprite = img;
img2.SetNativeSize ();
EventTriggerListener.Get (g).onBeginDrag = OnBeginDrag;
EventTriggerListener.Get (g).onDrag = OnDrag;
EventTriggerListener.Get (g).onEndDrag = OnEndDrag;
}
public void OnBeginDrag(GameObject g){
print ("----------- 1");
}
public void OnDrag(GameObject g){
print ("-");
}
public void OnEndDrag(GameObject g){
print ("-------------------- 2");
}
}
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EventTriggerListener.cs
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class EventTriggerListener : EventTrigger{
public delegate void VoidDelegate (GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;
public VoidDelegate onBeginDrag;
public VoidDelegate onDrag;
public VoidDelegate onCancel;
public VoidDelegate onDeselect;
public VoidDelegate onDrop;
public VoidDelegate onEndDrag;
public VoidDelegate onInitializePotentialDrag;
public VoidDelegate onMove;
public VoidDelegate onScroll;
public VoidDelegate onSubmit;
static public EventTriggerListener Get (GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public override void OnPointerClick(PointerEventData eventData)
{
if(onClick != null) onClick(gameObject);
}
public override void OnPointerDown (PointerEventData eventData){
if(onDown != null) onDown(gameObject);
}
public override void OnPointerEnter (PointerEventData eventData){
if(onEnter != null) onEnter(gameObject);
}
public override void OnPointerExit (PointerEventData eventData){
if(onExit != null) onExit(gameObject);
}
public override void OnPointerUp (PointerEventData eventData){
if(onUp != null) onUp(gameObject);
}
public override void OnSelect (BaseEventData eventData){
if(onSelect != null) onSelect(gameObject);
}
public override void OnUpdateSelected (BaseEventData eventData){
if(onUpdateSelect != null) onUpdateSelect(gameObject);
}
public override void OnBeginDrag (PointerEventData eventData){
if(onBeginDrag != null) onBeginDrag(gameObject);
}
public override void OnDrag (PointerEventData eventData){
if(onDrag != null) onDrag(gameObject);
}
public override void OnCancel (BaseEventData eventData){
if(onCancel != null) onCancel(gameObject);
}
public override void OnDeselect (BaseEventData eventData){
if(onDeselect != null) onDeselect(gameObject);
}
public override void OnDrop (PointerEventData eventData){
if(onDrop != null) onDrop(gameObject);
}
public override void OnEndDrag (PointerEventData eventData){
if(onEndDrag != null) onEndDrag(gameObject);
}
public override void OnInitializePotentialDrag (PointerEventData eventData){
if(onInitializePotentialDrag != null) onInitializePotentialDrag(gameObject);
}
public override void OnMove (AxisEventData eventData){
if(onMove != null) onMove(gameObject);
}
public override void OnScroll (PointerEventData eventData){
if(onScroll != null) onScroll(gameObject);
}
public override void OnSubmit (BaseEventData eventData){
if(onSubmit != null) onSubmit(gameObject);
}
}
